System: Haiku

This quick guide will deal with the use of eUAE emulator under Haiku. But I will not go too far into the details, because the way i descript here is for me the easiest and best way to launch programs/games using the eUAE.

What is needed zo use the eUAE

To be able to use the eUAE, we need a AMIGA ROM File and a AMIGA Disk File (ADF).
AMIGA ROM File

      Since the Amiga ROM file are no file freely available, you have to read this from your Amiga itself or obtained them from a source containing these. One possible source is, for example,

AMIGA Forever

      from

Cloanto

      or one of the

AMIGA classixs

      CDs from

Magnussoft

Not all AMIGA classix CDs include a freely accessible AMIGA Rom File. For this tutorial I used the AMIGA classix 5

AMIGA Disk File

      The ADF file is a cloned AMIGA floppy disk in file form. The Internet offers many sites full of these files.
Please note that not all games and programs available there are freeware and therefore a possession of these files without the corresponding original software can be punishable.

Some manufacturers, such as

Revolution Software

    offer on there website some of the old Amiga games to download.

eUAE

eUAE

      you get on, for example,

RCDRUMMOND.NET

      . Here we download the

BeOS

    version, because there were no created Haiku version at the time of this tutorial.


Start the emulator

We first create a configuration file. To do that we create over the right mouse button menu and the selection new a text file. For example on the desktop.

This file we rename into dateiname.uaerc. In the case of this tutorial we name the text file arcanoid.uaerc.

Now we open the text file and write the following information into it:

kickstart_rom_file=/Pfad/zum/AMIGA ROM File/Kick13.rom 
 floppy0=/Pfad/zu/arcanoid.adf 
 joyport0=joy0 
 joyport1=kbd3 
kbd_lang=us 
chipset=ecs 
cpu_type=68000 
cpu_speed=real 
chipmem_size=2 
fastmem_size=2 

 

kickstart_rom_file

Here we add the path to the AMIGA ROM File

floppy0

Here we add the path to the AMIGA Disk File

joyport0

Here we specify which device the first joystick port is to be connected (Joystick, Mouse, Keyboard). In the case of this tutorial joy0.

joyport1

Here we specify which device the second joystick port is to be connected (Joystick, Mouse, Keyboard). In the case of this tutorial kbd3

kbd_lang

Here we specify the language for the keyboard to be used. In the case of this tutorial us for US keyboard layout.

chipset

Each program which was written for AMIGA is, depending on the Amiga version, respectively its chipset. Therefore, you have to specify the appropriate chipset here. In the case of this tutorial ecs.

cpu_type

Here we need to specify the CPU type. In the case of this tutorial 68000.

cpu_speed

Here we specify what speed the CPU should have. In the case of this tutorial real. This is the original speed of the AMIGA 500.

chipmem_size (Internal fixed memory)

Here we specify the size of the chipmem. In the case of this tutorial 2 MB.

fastmem_size=2 (additional memory)

Here we specify the size of the fastmem. In the case of this tutorial 2 MB.

To learn more about the possible settings of eUAE, I recommend this tutorial.


Now we save the file.

Start the eUAE

To start the emulator with the configuration file you created, give the following command into the Terminal:

euae -f /path/to/the/configuration file/arcanoid.uaerc


Press Enter to start the emulator...




 closing Remarks

The very important advantage using configuration files is that you can create a separate file for each program, demo or game and after they have been created once, you can accessed them any time without first having to configure.

Who does not want to create configuration files by hand can also use our eUAE Launcher.
Documentation created by Christian Albrecht (Lelldorin) April 2015 / Translation June 2016
Made available by BeSly, the Haiku, BeOS and Zeta knowledge base.